AnimationΒΆ

You can animate an attribute value of a node if there is an button at its right in a Properties view.

Animable value types are:

  • Float
  • Color
  • Vector2
  • Vector3
  • Bool
Create an animation curve
  1. Select the node.
  2. Move to the frame where you want to create an animation key.
  3. Create an animation curve by checking in the Properties view.
Set a key

A value must be animated first in order to set animation keys. Guerilla is always in autokey mode.

  1. Select the node.
  2. Move to the frame where you want to create an animation key.
  3. Change the attribute value, the animation curve is automatically added a new key.

The attribute name is highlighted in green when keyed for the current frame.

When you create the first animation key a curve is created that holds all the keys. Attribute values are interpolated linearly between keys. It's possible to modify an animation curve using a Curves view.

If the attribute type is not a continuous one like Bool, no interpolation is performed.

You can delete all the animation keys on an attribute.

Delete all animation keys
  1. Select the node.
  2. Delete all animation keys by clicking on the button at the right of the attribute in a Properties view.

Additional resources